Rubber band ai is an infamous hidden feature in racing games that allows computer controlled opponents to catch up no matter how far behind they are.
What is rubber banding in racing games.
Sometimes gamers notice proof of rubber band ai particularly in mario kart style racing games when their actual racing time in seconds when they take 1st place may be the same or similar when they race the exact same track and take as low as 6th place.
This can be extremely annoying in twitch based online games such as first person shooters as it will hinder one s aiming and shooting.
This occurs in online gaming when latency is relatively high.
Even though the times were the same the racer s rank can fluctuate wildly due to rubber.
The problem has existed for many different players out there and while some of these problems exist along with other lag disconnections and high ping based problems as well rubberbanding alone has been a big problem in all online games across the board.
Players or yourself will appear to move in one direction and then suddenly be teleported back several feet where they once were a few seconds ago.
The rubberband effect at least in most racing games is a situation where where car x falls behind car y for whatever reason crash pit etc.
Leveling systems in rpgs are equally ripe for abuse punishing excellence with an endless cycle of stronger enemies and.
The rubberband effect comes into play by miracuously allowing car x to come back up behind car y without car y taking any effect or force to be slowed down.
Rubberbanding in online games has been a major problem ever since we can remember.